Home of the WordPal Vocabulary Builder and the online Flashcards program
Contents | Previous | Next

Help Edit Flashcards - Step 3 (Advanced)


This is for more advanced users as it requires you to use specific formatting. It is, however, much faster than the wizard mode if you know what you are doing. It is also useful if you need to insert a card in the middle of the set or if you want to cut and paste from a different flashcard set.

 

There are basically only 4 fields but not every flashcard set uses all the fields and not all flashcard sets use the fields in the same way so each flashcard set type will be summarized below.

Spelling Words

Spelling Words: This is where you enter each spelling word. Each word must be separated by two semi colons (;;). You do not need to have ;; after the last word.

Case Sensitive: If you want the spelling word to be case sensitive then enter a 1 followed by two semi colons. If some words are case sensitive and others are not, you must enter a space followed by two semicolons for those that are not case sensitive. (ex. The first and last card would be case sensitive: 1;; ;; ;;1) If the last card is not case sensitive, be sure not to forget the space. If none of the cards are case sensitive then you can leave this field blank.

Attached Sound Files: If you want to link a particular sound file to the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the word on the flashcard. For example, if the word is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the word 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Requirements:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the : replaced with the @ for the sound file name. For example, if the word is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the word must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your word needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

One-Sided Study

Front: This is where you enter the text that gets displayed on each card.

Text Requirements:

  • Each card's text must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • The flashcard can hold roughly 400 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
  • The flashcard program will format the text for you.
    • If the entire text on the card is over 52 characters (character count does not include " <br> " or "<l>")
      • it will automatically insert line breaks if there is no hard coded <br> in the text.
      • it will display at a font size of 18px.
      • it will automatically be centered.
    • If the entire text on the card is under 53 characters (character count does not include " <br> " or "<l>")
      • it will display on one line
      • it will adjust the font size according to the number of characters in the text.
      • it will automatically be centered.
  • You can force a line break (example).
    • The line break must be in the format of  " <br> " or it will not work correctly.
    • A space must be before and after each<br>.
    • It must be in lowercase letters.
    • Only 9 lines (8 line breaks) are allowed on the card or it will display incorrectly.
  • You can force long text to be left justified (example).
    • Insert "<l>" (lower case L) at the beginning of the text.
    • Do NOT include a space before or after the <l>.
    • It must be in lowercase.

Attached Sound Files: If you want to link a particular sound file to the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the text on the flashcard. For example, if the text is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the text 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Requirements:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the : replaced with the @ for the sound file name. For example, if the word is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the word must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your word needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Two-Sided Study

Front: This is where you enter the text that gets displayed on the front of each card.

Text Requirements:

  • Each card's text must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • The flashcard can hold roughly 400 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
  • The flashcard program will format the text for you.
    • If the entire text on the card is over 52 characters (character count does not include " <br> " or "<l>")
      • it will automatically insert line breaks if there is no hard coded <br> in the text.
      • it will display at a font size of 18px.
      • it will automatically be centered.
    • If the entire text on the card is under 53 characters (character count does not include " <br> " or "<l>")
      • it will display on one line
      • it will adjust the font size according to the number of characters in the text.
      • it will automatically be centered.
  • You can force a line break (example).
    • The line break must be in the format of  " <br> " or it will not work correctly.
    • A space must be before and after each<br>.
    • It must be in lowercase letters.
    • Only 9 lines (8 line breaks) are allowed on the card or it will display incorrectly.
  • You can force long text to be left justified (example).
    • Insert "<l>" (lower case L) at the beginning of the text.
    • Do NOT include a space before or after the <l>.
    • It must be in lowercase.

Back: This is where you enter the text that gets displayed on the back of each card. Text Requirements are the same as the front.

Attached Sound Files: If you want to link a particular sound file to the back of the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the text on the back of the flashcard. For example, if the text is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the text 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Name Requirements:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the : replaced with the @ for the sound file name. For example, if the word is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the word must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your word needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Fill in the Blank

Fill in the Blank Text: This is where you enter the text that gets displayed on each card.

Text Requirements

  • You must enclose the answer between the start and end delimiters that were defined in step 1.
  • Each card's text must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • The flashcard can hold roughly 400 characters. For each character in the answer, an additional 3 characters must be added to the character count. This is because playing at levels 1-4, separates each character of the answer in to separate fields and each field is the approximately the same width as 4 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
  • The flashcard program will format the text for you.
    • If the entire text on the card is over 53 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer)
      • it will automatically insert line breaks if there is no hard coded <br> in the text.
      • it will display at a font size of 18px.
      • it will automatically be centered.
    • If the entire text on the card is under 53 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer)
      • it will display on one line
      • it will adjust the font size according to the number of characters in the text.
      • it will automatically be centered.
  • You can force a line break (example).
    • The line break must be in the format of  " <br> " or it will not work correctly.
    • A space must be before and after each <br>.
    • It must be in lowercase letters.
    • Only 9 lines (8 line breaks) are allowed on the card or it will display incorrectly.
  • You can force long text to be left justified (example).
    • Insert "<l>" (lower case L) at the beginning of the text.
    • Do NOT include a space before or after the <l>.
    • It must be in lowercase.

Case Sensitive: If you want the spelling word to be case sensitive then enter a 1 followed by two semi colons. If some words are case sensitive and others are not, you must enter a space followed by two semicolons for those that are not case sensitive. (ex. The first and last card would be case sensitive: 1;; ;; ;;1) If the last card is not case sensitive, be sure not to forget the space. If none of the cards are case sensitive then you can leave this field blank.

Attached Sound Files: If you want to link a particular sound file to the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the answer on the flashcard. For example, if the answer is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the answer 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Name Requirements:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the : replaced with the @ for the sound file name. For example, if the word is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the word must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your word needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Math

Front: This is where you enter what will be displayed on the flashcard.

Text Requirements

  • The fill in the blank answer must be after the equal sign.
  • The flashcard program will format the equation for you.
  • Fractions should be in the format of x frac y to be formatted nicely. For example, 1/2 should be entered at 1 frac 2 and will display like ½.
  • Use / for division (÷).
  • Use * for multiplication (×).
  • Use cent for ¢.
  • Use ^ for powers. For example, 2^2 would be displayed as 2².
  • When playing the flashcards, only addition, subtraction and multiplication can be displayed vertically and must follow these requirements:
    • Addition equations can add 3 numbers, subtraction equations can subtract 3 numbers, and multiplication equations can multiply 2 numbers.
    • If you want to allow Vertical display, you must make sure all the equations in the flashcard set can be displayed vertically or the entire set will be displayed horizontally.
  • There is a maximum of 60 character.
  • You are not allowed to enter ;; in your text. The double semi colons are reserved for internal use to be used as delimiters between flashcards in the database.
  • Line feeds are not allowed.

Attached Sound Files: If you want to link a particular sound file to the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the answer on the flashcard. For example, if the answer is '55', the program will look for '55.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the answer '1/2', you would need to enter the name of a sound file that would be linked to this card since the file name 1/2.wav does not meet the requirements because of the /. Of course, flashcards do not have to have a sound file.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Name Requirements:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's word with the : replaced with the @ for the sound file name. For example, if the word is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your word needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the word must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your word needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Multiple Choice

Text: This is where you enter the multiple choice question that will be displayed on the flashcard.

Text Requirements

  • The flashcard can hold roughly 300 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
  • The flashcard program will format the text for you.
    • If the entire text on the card is over 52 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer)
      • it will automatically insert line breaks if there is no hard coded <br> in the text.
      • it will display at a font size of 18px.
      • it will automatically be centered.
    • If the entire text on the card is under 53 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer)
      • it will display on one line
      • it will adjust the font size according to the number of characters in the text.
      • it will automatically be centered.
  • You can force a line break (example).
    • The line break must be in the format of  " <br> " or it will not work correctly.
    • A space must be before and after each <br>.
    • It must be in lowercase letters.
    • Only 6 lines (5 line breaks) are allowed on the card or it will display incorrectly.
  • You can force long text to be left justified (example).
    • Insert "<l>" (lower case L) at the beginning of the text.
    • Do NOT include a space before or after the <l>.
    • It must be in lowercase.

Multiple Choice Answers: This is where you enter between 2 - 4 multiple choice answers that gets displayed on each card.

Answer Requirements:

  • The correct answer must be entered first.
  • At least one wrong answer must be entered.
  • Enter the answers for each card in the format of correct answer~~optional sound file,,wrong answer1~~optional sound file,,optional wrong answer2~~optional sound file,,optional wrong answer3~~optional sound file;;
  • Each card's set of answers must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If an optional sound file is not entered, when the flashcards are played and both Include Sound File boxes on the Start Flashcards screen are checked, it will look for a sound files named the same as the answers. For example, if one of the answers is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the answer 'St. Patrick's Day', you would need to enter the name of the sound file since the file name St._Patrick's_Day.wav does not meet the sound file name requirements. Of course, the answers do not have to have a sound file.

Attached Sound Files: If you want to link a particular sound file to a flashcard,enter the name of the sound file.

  • It must be a .wav file and must be less than or equal to 25 KB.
  • Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH).
  • The file name is case sensitive.
  • Separate each sound file with two semi colons (;;).

If you do not enter in a sound file name, no sound file will be included for the card except for possible sound files for the answers.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Name Requirements

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard text with the space replaced with the _ for sound file name. As an example, let's say the text was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directories and if not found, it would look in MindPal's sounds directories. Of course, if your text needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard text with the : replaced with the @ for the sound file name. For example, if the text is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directories and if not found, it would look in MindPal's sounds directories. Of course, if your text needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the text must start with a period then precede the text with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's text with a zero for the sound file name.As an example, let's say the text is .25. The program would automatically look for 0.25.wav. Of course, if your text needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Picture: Fill in the Blank

Images: This is where you enter the file name of the image that gets displayed on each card.

You do not have to enter an image file for a flashcard to have an image displayed. If you do not enter in an image file name, when the flashcard is played it will look for an image file named the same as the answer on the flashcard. For example, if the answer is 'Wednesday', the program will look for 'Wednesday.gif' and 'wednesday.gif' in the user's images directory. If it is not found there, it will look in MindPal's images directory. As another example, if you have a flashcard that has the answer 'St. Patrick's Day', you would need to enter the name of the image file since the file name St._Patrick's_Day.gif does not follow the file naming convention because of the '.

If you have multiple flashcards in the set with the same answer but with different image files, you must enter the image file name in the image field. You can name the image files answer[1].gif, answer[2].gif, etc.

You can enter image files for some cards and leave others blank. If you do, you must enter a space in place of the image file name and it must be followed by two semicolons. If the last card does not have an image file entered, be sure not to forget the space.

If no cards in the set have image files entered, you can leave this field blank.

Images Requirements:

  • Each card's image file name must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If the image file is in a subdirectory, enter the subdirectory before each image file name. Ex. shapes/circle.gif
  • The image dimensions will be compressed to a size less than or equal to 200 x 200 and maintaining the aspect ratio.
  • Image files must be a .gif  and less than or equal to 25 KB.
  • The image file name can be entered either with or without the file extension. The program will automatically append the .gif if no extension is found. For example, the image file 100.gif can be entered as 100.gif or as 100.
  • You must enter either an image file name, an answer, or both.

Image File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the file name. If you leave the image file field blank, the flashcard program will use the flashcard's answer with the space replaced with the _ for the file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.img, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your answer needs the _ , you will need to name the image file a different name and enter the image file name in the Images field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the image file name. If you leave the image file field blank, the flashcard program will use the flashcard's answer with the : replaced with the @ for the image file name. For example, if the answer is 12:30, the program would automatically look for 12@30.gif, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your answer needs the @, you will need to name the image file a different name and enter the image file name in the Images field.
  • Since file names cannot start with a . (period), if the answer must start with a period then precede the answer with a 0 (zero) for the image file name. If you leave the image file field blank, the flashcard program will precede the flashcard's answer with a zero for the image file name. As an example, let's say the answer is .25. The program would automatically look for 0.25.gif. Of course, if your answer needs to start with 0., you will need to name the image file a different name and enter the image file name in the Images field.

Fill in the Blank Answers : This is where you enter the text that gets displayed on each card to the right of the image.

Text Requirements

  • You must enclose the answer between the start and end delimiters that were defined in step 1.
  • Each card's text must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • The flashcard can hold roughly 300 characters. For each character in the answer, an additional 3 characters must be added to the character count. This is because playing at levels 1-4, separates each character of the answer in to separate fields and each field is the approximately the same width as 4 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
  • The flashcard program will format the text for you.
    • If the entire text on the card is over 35 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer. The character count will vary if your image is less than 200 px wide.)
      • it will automatically insert line breaks if there is no hard coded <br> in the text.
      • it will display at a font size of 16px.
      • it will automatically be centered.
    • If the entire text on the card is under 36 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer. The character count will vary if your image is less than 200 px wide.)
      • it will display on one line.
      • it will adjust the font size according to the number of characters in the text.
      • it will automatically be centered.
  • You can force a line break (example).
    • The line break must be in the format of  " <br> " or it will not work correctly.
    • A space must be before and after each <br>.
    • It must be in lowercase letters.
    • Only 9 lines (8 line breaks) are allowed on the card or it will display incorrectly.
  • You can force long text to be left justified (example).
    • Insert "<l>" (lower case L) at the beginning of the text.
    • Do NOT include a space before or after the <l>.
    • It must be in lowercase.

Case Sensitive: If you want the answer to be case sensitive then enter a 1 followed by two semi colons. If some answers are case sensitive and others are not, you must enter a space followed by two semicolons for those that are not case sensitive. (ex. The first and last card would be case sensitive: 1;; ;; ;;1) If the last card is not case sensitive, be sure not to forget the space. If none of the cards are case sensitive then you can leave this field blank.

Attached Sound Files: If you want to link a particular sound file to the answer of the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the answer on the flashcard. For example, if the answer is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the text 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's answer with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's answer with the : replaced with the @ for the sound file name. For example, if the answer is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the answer must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your answer needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Picture: Spelling Words

Images: This is where you enter the file name of the image that gets displayed on each card.

You do not have to enter an image file for a flashcard to have an image displayed. If you do not enter in an image file name, when the flashcard is played it will look for an image file named the same as the spelling word on the flashcard. For example, if the spelling word is 'Wednesday', the program will look for 'Wednesday.gif' and 'wednesday.gif' in the user's images directory. If it is not found there, it will look in MindPal's images directory. As another example, if you have a flashcard that has the spelling word 'St. Patrick's Day', you would need to enter the name of the image file since the file name St._Patrick's_Day.gif does not follow the file naming convention because of the '.

If you have multiple flashcards in the set with the same spelling word but with different image files, you must enter the image file name in the image field. If you name the image files word[1].gif, word[2].gif, etc then you do not need to enter a spelling word for the card in the Spelling Words field (but you would need to enter a space;; (" ;;") for the card). The program will use everything before the [ in the .gif as the spelling word for the flashcard. If a sound file name was not entered, it will also use everything before the [ in the .gif as the sound file name. Of course, if your answer needs the [ , you will need to name the image file a different name and enter the image file name in the image field and enter the spelling word in the Spelling Words field.

You can enter image files for some cards and leave others blank. If you do, you must enter a space in place of the image file name and it must be followed by two semicolons. If the last card does not have an image file entered, be sure not to forget the space.

If no cards in the set have image files entered, you can leave this field blank.

Images Requirements:

  • Each card's image file name must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If the image file is in a subdirectory, enter the subdirectory before each image file name. Ex. shapes/circle.gif
  • The image dimensions will be compressed to a size less than or equal to 200 x 200 and maintaining the aspect ratio.
  • Image files must be a .gif  and less than or equal to 25 KB.
  • The image file name can be entered either with or without the file extension. The program will automatically append the .gif if no extension is found. For example, the image file 100.gif can be entered as 100.gif or as 100.
  • You must enter either an image file name, a spelling word, or both.

 

Image File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the file name. If you leave the image file field blank, the flashcard program will use the flashcard's spelling word with the space replaced with the _ for the file name. As an example, let's say the spelling word was "one hundred". The program would automatically look for one_hundred.img, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your spelling word needs the _ , you will need to name the image file a different name and enter the image file name in the Images field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the image file name. If you leave the image file field blank, the flashcard program will use the flashcard's spelling word with the : replaced with the @ for the image file name. For example, if the spelling word is 12:30, the program would automatically look for 12@30.gif, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your spelling word needs the @, you will need to name the image file a different name and enter the image file name in the Images field.
  • Since file names cannot start with a . (period), if the spelling word must start with a period then precede the spelling word with a 0 (zero) for the image file name. If you leave the image file field blank, the flashcard program will precede the flashcard's spelling word with a zero for the image file name. As an example, let's say the spelling word is .25. The program would automatically look for 0.25.gif. Of course, if your spelling word needs to start with 0., you will need to name the image file a different name and enter the image file name in the Images field.

Spelling Words: This is where you enter the spelling word that gets displayed next to the image on each card.

Spelling Word Requirements:

  • Each card's spelling word must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If a spelling word for a card is not entered, the program will use the image file name as the spelling word. Certain characters in the image file name will be converted as follows:
    • _ converted to a space
    • qq converted to a '
    • @ converted to a :
    • 0. at the beginning of the name converted to a .

Case Sensitive: If you want the answer to be case sensitive then enter a 1 followed by two semi colons. If some answers are case sensitive and others are not, you must enter a space followed by two semicolons for those that are not case sensitive. (ex. The first and last card would be case sensitive: 1;; ;; ;;1) If the last card is not case sensitive, be sure not to forget the space. If none of the cards are case sensitive then you can leave this field blank.

Attached Sound Files: If you want to link a particular sound file to the spelling word on the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the spelling word on the flashcard. For example, if the spelling word is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the spelling word 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

If the spelling word was not entered, the program will use the image file name as the sound file name. For example, if the image file name entered was 100.gif or just 100, the program would look for 100.wav.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's spelling word with the space replaced with the _ for sound file name. As an example, let's say the spelling word was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your spelling word needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's spelling word with the : replaced with the @ for the sound file name. For example, if the spelling word is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your spelling word needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the spelling word must start with a period then precede the spelling word with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's spelling word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your spelling word needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Picture: One-Sided Study

Images: This is where you enter the file name of the image that gets displayed on each card.

Images Requirements:

  • Each card's image file name must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If the image file is in a subdirectory, enter the subdirectory before each image file name. Ex. shapes/circle.gif
  • The image dimensions must be less than or equal to 530 x 200 or the flashcard will be distorted and unplayable.
  • Image files must be a .gif  and less than or equal to 25 KB.
  • The image file name can be entered either with or without the file extension. The program will automatically append the .gif if no extension is found. For example, the image file 100.gif can be entered as 100.gif or as 100. both.

Image File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the file name. If you leave the image file field blank, the flashcard program will use the flashcard's answer with the space replaced with the _ for the file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.img, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your answer needs the _ , you will need to name the image file a different name and enter the image file name in the Images field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the image file name. If you leave the image file field blank, the flashcard program will use the flashcard's answer with the : replaced with the @ for the image file name. For example, if the answer is 12:30, the program would automatically look for 12@30.gif, first in the user's images directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the @, you will need to name the image file a different name and enter the image file name in the Images field.
  • Since file names cannot start with a . (period), if the answer must start with a period then precede the answer with a 0 (zero) for the image file name. If you leave the image file field blank, the flashcard program will precede the flashcard's answer with a zero for the image file name. As an example, let's say the answer is .25. The program would automatically look for 0.25.gif. Of course, if your answer needs to start with 0., you will need to name the image file a different name and enter the image file name in the Images field.

Attached Sound Files: If you want to link a particular sound file to the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, the program will use the image file name as the sound file name. For example, if the image file name entered was 100.gif or just 100, the program would look for 100.wav.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's answer with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's answer with the : replaced with the @ for the sound file name. For example, if the answer is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the answer must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your answer needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Picture: Two-Sided Study

Images: This is where you enter the file name of the image that gets displayed on the front of each card.

You do not have to enter an image file for a flashcard to have an image displayed. If you do not enter in an image file name, when the flashcard is played it will look for an image file named the same as the text on the back of the flashcard. For example, if the text on the back is 'Wednesday', the program will look for 'Wednesday.gif' and 'wednesday.gif' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the text 'St. Patrick's Day', you would need to enter the name of the image file since the file name St._Patrick's_Day.gif does not follow the file naming convention because of the '.

If you have multiple flashcards in the set with the same text on the back but with different image files, you must enter the image file name in the image field. If you name the image files text[1].gif, text[2].gif, etc then you do not need to enter the text for the card in the Back field (but you would need to enter a space;; (" ;;") for the card). The program will use everything before the [ in the .gif as the text for the back of the flashcard. If a sound file name was not entered, it will also use everything before the [ in the .gif as the sound file name. Of course, if your text needs the [ , you will need to name the image file a different name and enter the image file name in the Images field and enter the text in the Back field.

You can enter image files for some cards and leave others blank. If you do, you must enter a space in place of the image file name and it must be followed by two semicolons. If the last card does not have an image file entered, be sure not to forget the space.

If no cards in the set have image files entered, you can leave this field blank.

Images (Optional Text) Requirements:

  • Each card's image file name must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If the image file is in a subdirectory, enter the subdirectory before each image file name. Ex. shapes/circle.gif
  • If there is no optional text to display, the image dimensions will be compressed to a size less than or equal to 530 x 200 and maintaining the aspect ratio. If there is optional text to display, the image dimensions will be compressed to a size less than or equal to 200 x 200 and maintaining the aspect ratio.
  • Image files must be a .gif  and less than or equal to 25 KB.
  • The image file name can be entered either with or without the file extension. The program will automatically append the .gif if no extension is found. For example, the image file cat.gif can be entered as cat.gif or as cat.
  • You must enter either an image file name, text for the back of the card, or both.
  • If you want to display optional text to the right of the image,
    • add the text after the image name separated by two commas (,,)
    • The text can contain 300 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
    • The flashcard program will format the text for you.
      • If the entire text on the card is over 35 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer. The character count will vary if your image is less than 200 px wide.)
        • it will automatically insert line breaks if there is no hard coded <br> in the text.
        • it will display at a font size of 16px.
        • it will automatically be centered.
      • If the entire text on the card is under 36 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer. The character count will vary if your image is less than 200 px wide.)
        • it will display on one line.
        • it will adjust the font size according to the number of characters in the text.
        • it will automatically be centered.
    • You can force a line break (example).
      • The line break must be in the format of  " <br> " or it will not work correctly.
      • A space must be before and after each <br>.
      • It must be in lowercase letters.
      • Only 9 lines (8 line breaks) are allowed on the card or it will display incorrectly.
    • You can force long text to be left justified (example).
      • Insert "<l>" (lower case L) at the beginning of the text.
      • Do NOT include a space before or after the <l>.
      • It must be in lowercase.

Image File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the file name. If you leave the image file field blank, the flashcard program will use the back of the flashcard's text with the space replaced with the _ for the file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.img, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your text needs the _ , you will need to name the image file a different name and enter the image file name in the Images field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the image file name. If you leave the image file field blank, the flashcard program will use the back of the flashcard's text with the : replaced with the @ for the image file name. For example, if the answer is 12:30, the program would automatically look for 12@30.gif, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your text needs the @, you will need to name the image file a different name and enter the image file name in the Images field.
  • Since file names cannot start with a . (period), if the text on the back of the card must start with a period then precede the text with a 0 (zero) for the image file name. If you leave the image file field blank, the flashcard program will precede the back of the flashcard's text with a zero for the image file name. As an example, let's say the answer is .25. The program would automatically look for 0.25.gif. Of course, if your text needs to start with 0., you will need to name the image file a different name and enter the image file name in the Images field.

Back: This is where you enter the text that gets displayed on the back of each card.

Text Requirements:

  • Each card's text must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • The flashcard can hold roughly 400 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
  • The flashcard program will format the text for you.
    • If the entire text on the card is over 52 characters (character count does not include " <br> " or "<l>")
      • it will automatically insert line breaks if there is no hard coded <br> in the text.
      • it will display at a font size of 18px.
      • it will automatically be centered.
    • If the entire text on the card is under 53 characters (character count does not include " <br> " or "<l>")
      • it will display on one line
      • it will adjust the font size according to the number of characters in the text.
      • it will automatically be centered.
  • You can force a line break (example).
    • The line break must be in the format of  " <br> " or it will not work correctly.
    • A space must be before and after each<br>.
    • It must be in lowercase letters.
    • Only 9 lines (8 line breaks) are allowed on the card or it will display incorrectly.
  • You can force long text to be left justified (example).
    • Insert "<l>" (lower case L) at the beginning of the text.
    • Do NOT include a space before or after the <l>.
    • It must be in lowercase.
  • If the text for the back of a card is not entered, the program will use the image file name as the text. Certain characters in the image file name will be converted as follows:
    • _ converted to a space
    • qq converted to a '
    • @ converted to a :
    • 0. at the beginning of the name converted to a .

Attached Sound Files: If you want to link a particular sound file to the back of the flashcard, enter the name of the sound file. It must be a .wav file and must be less than or equal to 25 KB. Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH). Separate each sound file with two semi colons (;;).

You do not have to attach a sound file to a flashcard to have sound. If you do not enter in a sound file name, when the flashcard is played it will look for a sound file named the same as the text on the back of the flashcard. For example, if the text is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the text 'St. Patrick's Day', you would need to enter the name of a sound file that would be linked to this card since the file name St._Patrick's_Day.wav does not meet the requirements because of the '.

If the text was not entered, the program will use the image file name as the sound file name. For example, if the image file name entered was 100.gif or just 100, the program would look for 100.wav.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's answer with the space replaced with the _ for sound file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard's answer with the : replaced with the @ for the sound file name. For example, if the answer is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directory and if not found, it would look in MindPal's sounds directory. Of course, if your answer needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the answer must start with a period then precede the answer with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's word with a zero for the sound file name. As an example, let's say the word is .25. The program would automatically look for 0.25.wav. Of course, if your answer needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.

Picture: Multiple Choice

Images: This is where you enter the file name of the image that gets displayed on the front of each card and the optional text. Enter it is the format of optional subdirectory/image file name,,optional text;;

You do not have to enter an image file for a flashcard to have an image displayed. If you do not enter in an image file name, then you must enter the optional text. When the flashcard is played it will look for an image file named the same as the optional text on the flashcard. For example, if the text on the flashcarard is 'Dog', the program will look for 'Dog.gif' and 'dog.gif' in the user's images directory. If it is not found there, it will look in MindPal's images directory. As another example, if you have a flashcard that has the text 'St. Patrick's Day', you would need to enter the name of the image file since the file name St._Patrick's_Day.gif does not follow the file naming convention because of the '.

Images (Optional Text) Requirements:

  • Each card's image file name,,optional text must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If the image file is in a subdirectory, enter the subdirectory before each image file name. Ex. shapes/circle.gif
  • If there is no optional text to display, the image dimensions will be compressed to a size less than or equal to 530 x 130 and maintaining the aspect ratio. If there is optional text to display, the image dimensions will be compressed to a size less than or equal to 130 x 130 and maintaining the aspect ratio.
  • Image files must be a .gif  and less than or equal to 25 KB.
  • The file name is case sensitive.
  • The image file name can be entered either with or without the file extension. The program will automatically append the .gif if no extension is found. For example, the image file cat.gif can be entered as cat.gif or as cat.
  • You must enter either an image file name, optional text, or both.
  • If you want to display optional text to the right of the image,
    • add the text after the image name separated by two commas (,,)
    • The text can contain 200 characters. An internal count is kept and you will be alerted if you exceed the maximum number of characters.
    • The flashcard program will format the text for you.
      • If the entire text on the card is over 35 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer. The character count will vary if your image is less than 130 px wide.)
        • it will automatically insert line breaks if there is no hard coded <br> in the text.
        • it will display at a font size of 16px.
        • it will automatically be centered.
      • If the entire text on the card is under 36 characters (character count does not include " <br> ", "<l>", or the start and end delimiters; count does include the additional characters for the answer. The character count will vary if your image is less than 130 px wide.)
        • it will display on one line.
        • it will adjust the font size according to the number of characters in the text.
        • it will automatically be centered.
    • You can force a line break (example).
      • The line break must be in the format of  " <br> " or it will not work correctly.
      • A space must be before and after each <br>.
      • It must be in lowercase letters.
      • Only 6 lines (5 line breaks) are allowed on the card or it will display incorrectly.
    • You can force long text to be left justified (example).
      • Insert "<l>" (lower case L) at the beginning of the text.
      • Do NOT include a space before or after the <l>.
      • It must be in lowercase.

Image File Naming Convention:

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the file name. If you leave the image file field blank, the flashcard program will use the back of the flashcard's text with the space replaced with the _ for the file name. As an example, let's say the answer was "one hundred". The program would automatically look for one_hundred.img, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your text needs the _ , you will need to name the image file a different name and enter the image file name in the Images field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the image file name. If you leave the image file field blank, the flashcard program will use the back of the flashcard's text with the : replaced with the @ for the image file name. For example, if the answer is 12:30, the program would automatically look for 12@30.gif, first in the user's images directory and if not found, it would look in MindPal's images directory. Of course, if your text needs the @, you will need to name the image file a different name and enter the image file name in the Images field.
  • Since file names cannot start with a . (period), if the text on the back of the card must start with a period then precede the text with a 0 (zero) for the image file name. If you leave the image file field blank, the flashcard program will precede the back of the flashcard's text with a zero for the image file name. As an example, let's say the answer is .25. The program would automatically look for 0.25.gif. Of course, if your text needs to start with 0., you will need to name the image file a different name and enter the image file name in the Images field.

Multiple Choice Answers: This is where you enter between 2 - 4 multiple choice answers that gets displayed on each card.

Answer Requirements:

  • The correct answer must be entered first.
  • At least one wrong answer must be entered.
  • Enter the answers for each card in the format of correct answer~~optional sound file,,wrong answer1~~optional sound file,,optional wrong answer2~~optional sound file,,optional wrong answer3~~optional sound file;;
  • Each card's answers must be separated by two semi colons (;;). You do not need to have ;; at the end.
  • If an optional sound file is not entered, when the flashcards are played and both Include Sound File boxes on the Start Flashcards screen are checked, it will look for a sound files named the same as the answers. For example, if one of the answers is 'Wednesday', the program will look for 'Wednesday.wav' and 'wednesday.wav' in the user's sounds directory. If it is not found there, it will look in MindPal's sounds directory. As another example, if you have a flashcard that has the answer 'St. Patrick's Day', you would need to enter the name of the sound file since the file name St._Patrick's_Day.wav does not meet the sound file name requirements. Of course, the answers do not have to have a sound file.

Attached Sound Files: If you want to link a particular sound file to a flashcard,enter the name of the sound file.

  • It must be a .wav file and must be less than or equal to 25 KB.
  • Input the file name either with or without the extension (DO NOT ENTER DRIVE LETTER OR PATH).
  • The file name is case sensitive.
  • Separate each sound file with two semi colons (;;).

If you do not enter in a sound file name, no sound file will be included for the card except for possible sound files for the answers.

You can attach sound files to some cards and leave other blank. If you do, you must enter a space in place of a sound file name and it must be followed by two semicolons. If the last card does not have a sound file attached, be sure not to forget the space.

If no cards in the set have sound files attached, you can leave this field blank.

Sound File Name Requirements

  • File names cannot contain:
    • spaces (unix requirement)
    • * ? ! | \ / " { } < > ; , ^ ( ) $ ~ (unix requirement)
    • : (Windows requirement)
    • # or & (html requirement)
  • File names cannot start with a . (period) (Windows requirement)
  • File names are case sensitive (unix requirement)
  • Since the space character is not allowed in a file name, you can replace the space with a _ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard text with the space replaced with the _ for sound file name. As an example, let's say the text was "one hundred". The program would automatically look for one_hundred.wav, first in the user's sounds directories and if not found, it would look in MindPal's sounds directories. Of course, if your text needs the _ , you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since the ':' character is not allowed in a file name, you can replace the : with a @ in the sound file name. If you leave the sound file field blank, the flashcard program will use the flashcard text with the : replaced with the @ for the sound file name. For example, if the text is 12:30, the program would automatically look for 12@30.wav, first in the user's sounds directories and if not found, it would look in MindPal's sounds directories. Of course, if your text needs the @, you will need to name the sound file a different name and enter the sound file name in the sound file field.
  • Since file names cannot start with a . (period), if the text must start with a period then precede the text with a 0 (zero) for the sound file name. If you leave the sound file field blank, the flashcard program will precede the flashcard's text with a zero for the sound file name.As an example, let's say the text is .25. The program would automatically look for 0.25.wav. Of course, if your text needs to start with 0., you will need to name the sound file a different name and enter the sound file name in the sound file field.

Update Flashcard Set: When you are done editing the fields, press this button to update the database.


Contents | Previous | Next